Category: d.school

  • Is Fear An Effective Motivator?

    I wrote earlier in the week about the efforts our students in Creating Infectious Action at the d.school are taking to spread the word about different ways to reduce the carbon footprint left by the production, distribution, and use of computers.  The students presented the current prototypes of the their projects yesterday in class, and I was taken with the range and quality of their ideas, which included a remarkably engaging and funny film meant to encourage people to upgrade the components of their older computers rather than buying a new one (it turns out that the energy it takes to produce a new computer can run a current computer for more than 10 years), a group that developed materials that third grade teachers can use to teach kids ways to reduce energy usage, another group that focused on ways to get parents and their young children to "mutually reinforce" practices that reduce consumption (like shutting down the monitor and computer, using power-saving settings), a group that is working on ways to get the most hardcore "green" types to take up the cause of power saving — such using social networking sites and developing cool green covers for computers that say "We all need sleep," and finally, the group that I wrote about last time at www.shutdownandprotect.

    Shutdown and protect


    This group continues to make good progress. Their site keeps looking better and better and it keeps getting more interesting content. They are running a contest right now, offering a $250 reward for the best best photos, images, and films pertinent to their challenge.  They've got a cute youtube film that they made, and other material. But I think one of the most interesting things and the site, and something we talked about in class yesterday a fair amount is the question of whether fear is an effective means for spreading messages and changing behavior.  Recall my earlier post, and their initial work, was in this vein, as they warned users of viruses and hackers that have a greater opportunity to do their dirty deeds when the computer is always on.  And I called my post "Shut the Damn Thing off or Else."  But there seemed to be arguments on both sides of question of whether fear was an effective message and motivator, with some of us arguing that it is an effective way to get attention and others arguing that it scares people away — indeed, this is an interesting kind of mood management argument I've seen in the marketing literature, that "fear appeals" often fail because people divert attention as we are all motivated to avoid situations and messages that put us in a bad mood. Another, more fine-grained argument that came-up was, following Huggy Rao's talk at our conference, that negative, vivid, and scary messages are useful for getting people's attention (Huggy argues that people need a "hot cause" to get them focused on a problem), but action doesn't happen unless people are then directed to more rational solutions that are presented in emotionally cool ways — which does reflect the direction that this team sees to be going.

    In any event, you might want visit the new and ever improving version of .shutdownandprotect.  You can vote on and discuss whether fear, guilt, logic, and humor are the most effective ways for the team to spread their message and leave them a comment if you want.  And the movie and message are cool.

    I will also try to get links to some of the other students' projects over the next week — they have a week to go, and they could benefit from your comments and suggestion, and any help you can give them to spread their messages

  • Shut the Damn Thing Off Or Else! Go to shutdownandprotect.com

    The project that our students in Creating Infectious Action are currently doing focuses on ways to reduce energy consumption, and thus the carbon footprint, created by the production and use of computers. We are working with a group called Climate Savers Computing, a consortium of over 150 companies.  Pretty much every major computer hardware and software firm is involved except Apple, and we are working directly with people from Google and Microsoft — which is kind of amusing to see because, although they are competitive in many other ways, the two companies are remarkably cooperative around this issue.

    Frankly, getting people to focus on how much power an idle computer is using, or to use settings that reduce power isn’t easy. Our students are finding that even the most "green" and cost conscious folks often don’t devote attention to this source of energy use and cost.  As such, I find the indirect path taken by a team that have named themselves "The Green Blood Project" does a clever job of approaching the problem indirectly. They argue — and show evidence — that leaving your computer on all the time increases the chances of getting a virus, and along the way, they provide a link to software you can download to set the power savings settings on your PC. 

    I also like the name of their website www.shutdownandprotect.com.  They do a good job of following the advice given by Huggy Rao at our conference on creating infectious action: Identify an emotionally "hot’ problem (viruses and hacker attacks in this case) and a "cool" or rational solution (shutting down your computer and downloading the power saving software in this case). 

    Check it out and pass it along.  Also, you might contact the students directly with suggestions about ways to both craft their message and ideas about how to spread their solutions.

  • New d.School Executive Program: Do You Want to Learn How to Act Like a Design Thinker?

    Tire_change_2
    The Stanford d.school and Stanford
    Business School have joined together to offer a new executive program for
    people who want to immerse themselves in the design thinking process. This
    program, called Design Thinking Boot Camp: From Insights to Innovation is
    the next logical step after the Customer-Focused Innovation class that
    Huggy Rao and I teach every November, which combines traditional lectures and
    case studies with hands-on d.school type experience – as you can see in earlier
    posts here,
    here,
    and here.
    Bootcamp
    is mostly hands-on. The pictures are from the hands-on experiences that we
    gave executives in our Customer–Focused Innovation executive program last
    November — and reflect the kinds of experiences that executives get in both
    programs (although Bootcamp emphasizes that "doing" part nearly 100%,
    and Customer-focused Innovation is roughly 50% traditional case-style
    discussion ("clean models" we call it) and 50% hands-on stuff
    ("embracing the mess of innovation" we call it).

    People_kerry_oconnor_top
    Here is the description of the new program
    from Kerry O’Connor, the d.school Fellow who is leading our executive education
    efforts (she is pictured to the left). Sounds like a lot of fun and, I can assure you, that you will learn a
    lot if you sign-up.


    Proto_preso
    Design Thinking Boot
    Camp: From Insights to Innovation
    offers executives the chance to learn design
    thinking — a human-centered, prototype-driven process for innovation that can
    be applied to product, service, and business design. We believe that innovation
    is necessary in every aspect of business, and that it can be taught. We invite
    you to join us at the Hasso Plattner Institute of Design, affectionately called
    "the d.school," for an experience that will enhance your ability to
    drive innovation in your organization.  The 3-day program will take place
    July 7th through the 9th, 2008.

    The d.school design
    thinking process is user-centered and prototype-driven. As a participant in
    Design Thinking Boot Camp, you will be part of a small multidisciplinary team
    and work through a hands-on innovation challenge from start to finish. You will
    walk away from the workshop with a strong understanding of the key tenets of
    design thinking and be able to execute them at home.

    Key Takeaways and Tenets
    of Design Thinking

    • Develop Deep Consumer Insights: If you are looking for insights about
      your consumers that your competitors don’t have, our field observations and ethnographic methods will take you beyond the limitations of
           traditional market research. Our tools will help you to understand how to
           tap into what is meaningful for consumers and to uncover what they need.
    • Reduce Risk and Accelerate Learning Through Rapid Prototyping:
           If you are responsible for launching new products and services into the marketplace, design thinking can help you to greatly reduce the risk of failure and accelerate organizational learning through an iterative process of prototyping and user testing.
    • Drive Towards Innovation, Not Just Incremental Growth: Uncover and capitalize on the
           unexplored innovation spaces in your business or industry.
    • Empower Your Employees To Be Innovative: If you seek to unlock the creative potential of your organization, design thinking can help you to transform your organizational structure and internal processes so that your business shifts to a more innovative stance.

    To learn more about the
    program and how to apply, look here.
    There is room for just 35 executives in the Boot Camp, so apply early to
    enhance your chance of being admitted. 

     

  • Treating the Organization as a Prototype: BusinessWeek Story on a d.School Class

    When Jeff Pfeffer and I wrote Hard Facts, Dangerous Half-Truths, and Total Nonsense: Profiting from Evidence-Based Management, one of the main themes we emphasized was that the best leaders have an attitude of wisdom. This means that leaders have the courage and confidence to act on what they know right now, and the humility and cognitive flexibility to doubt what the know.  That way, when new information comes along, they can change direction.  You can also read about this perspective in articles that we did related to the book here and here. I’ve written about variations of this perspective a lot on this blog too, notably in this post on strong opinions weakly held and in this one on Andy Grove.

    Jeff and I also make the related point that another way to think about the attitude of wisdom is that it means treating organizational practices and structures as prototypes: Rather than doing endless planning and arguing about what will work, it is often wiser to take your best guess at the problem based on what you know now, then do a series of relatively quick and cheap prototypes, and iterate your way to a better solution. Now, the iteration cycle for organizational changes varies pretty wildly; a good example of one that has gone on for years is Cisco’s merger integration process, where they have continuously improved the process over the years — but even in that case, the mergers (until recently) have been relatively quick and easy as they have focused on small companies that are close to headquarters.   But there are some processes that can be iterated much more quickly… at least that has been our theory. 

    In essence, this is applying design thinking to organizational practices. And while Jeff and I have been talking about it for years, and we have a lot of examples from other places that reflect this mindset, this last term I finally got to be involved in a d.school class where we found some companies that let our students mess with their organizational practices.  Debra Dunn (among other things, a 22 year HP veteran who held many senior jobs at HP including General Manager of a large division and SVP of Strategy), Kris Woyzbun (veteran of six d.school classes and now at IDEO), Kerry O’Connor (a d.school Fellow heading up our executive education efforts and a splendid design thinker) and I taught a class last term called Business Process Innovation: Treating the Organization as an Unfinished Prototype.  We had only 14 students in the class — and boy, did they get a lot done.  They came-up with and tested (in a d.school class, you can’t just recommend things, you have to test them in the real world) ideas to improve the customer experience at a major airline that are being implemented and also came-up with ideas to improve the new employee onboarding process in another firm that are scheduled to be implemented. 

    Perhaps the most dramatic project, however, was the shortest (and it is a company I can name too) — a project aimed at fixing Timbuk2’s company wide meeting. BusinessWeek’s Jessie Scanlon just came out with a pair of detailed stories about it, one that focuses on what our students did at Timbuk2 and the other on 8 ways that you can improve your company meeting.   Check out the story, as it is pretty detailed and accurate — yes the meeting was that messed-up and yes all signs are that in just a few weeks it was made dramatically better by changing a bunch of simple things.   But I do think that there some important lessons I take away from this:

    1.  It is rare that a management team will so openly admit that something is messed-up.  I think this is testimony to CEO Perry Klebahn and his head of HR Andrea Yelle; they were completely blunt with us, and then with BusinessWeek about how messed-up it was.  Now, in their defense, they had spent the prior year simply trying to keep the company alive and were making massive changes in personnel in the process. BUT the lesson is that deep dissatisfaction helps provide an impetus for organizational change.  We took a 45 minute bus ride from Stanford to Timbuk2 with the students, and when we were traveling back, some students were discouraged by how bad the meeting was — Debra, Kris Woyzbun, and I had the opposite reaction, as our view was that there was so much motivation for change and so many simple things to fix.

    2. Perry — a world class product designer, who among other things, invented the modern snowshoe and was COO of Patagonia — later admitted that he really didn’t think that the design process could be applied to organizational problems. But, Perry being Perry, decided to see if it would work anyway (How is that for strong opinions weakly held?).  And now I am getting one email after another from Perry asking about other ways the process might be applied in his company.

    3.  The students did something absolutely brilliant when the senior people from Timbuk2 visited our class.  They didn’t just present their suggestions in a Powerpoint, they had all of us "live" both the current "bad" company meeting (standing-up, little structure, little personalization or celebration) and then they switched gears and had us all live the "good" meeting they imagined.  We all immediately recognized the power of simple things and because — rather than just talking about making the change — the Timbuk2 folks were already rehearsing and "feeling" the changes within in minutes of their arrival, they were acquiring much more actionable knowledge than the passive experience of reading a Powerpoint and talking about what they would do next (although we did some of that after living the meeting).

    4.  I’ve been an academic researcher for years and believe in rigorous data — both qualitative and quantitative — of all kinds.  But these students showed that, at least for some problems, rather than digging in for months and months and thinking and thinking — that some problems do have simple causes and simple solutions.

    5. This is also a great argument for the power of small wins, for focusing on things that are small enough to fix rather than being overwhelmed by such a big problem that it seems impossible to fix.   

    6. Company meetings — as well as smaller meetings such a brainstorms and problem-solving meetings — are likely especially amenable to this kind of prototyping because everything is on "public display." But meetings also strike me as an unusually powerful point of intervention because everyone sees how everyone else is acting, and it is a place where changes are communicated through everyone by actions, not just words, and where any distance between talk and action is obvious to everyone involved.  My hypothesis is that changing behavior in meetings can also change behavior in other kinds of interactions because they are so vivid and shared by all.  Debra Dunn has her sights set elsewhere for our next class — she argues that performance evaluation conversations are especially broken in most places, and that is something we should have the class do next year — which would mean finding a company that lets students sit in on real evaluations and then getting them to change and iterate on how the evaluations are done.  This could be tough, but my experience is that  these conversations are so broken in most companies, that they are ripe for change.

    Debra and I are already thinking of how we are going to teach this class next year.  So we would appreciate any suggests, possible concerns, and the like you might have about our approach and the kinds of problems we should tackle.
     

  • Location Change: d.school Conference Now at Hewlett 201 on the Stanford Campus

    We have had a lot of people sign-up for our conference on Creating
    Infectious Action
    so we are moving to a bigger room. It is Hewlett 201. Here
    is the link to
    the location.  The event still goes from
    3:30 to 6 with a reception to follow.

  • Creating Infectious Action Conference: Update

    The conference that our Creating Infectious Action class is putting on this Thursday between 3:30 and 6 Wholeposter
    at Stanford has generated a lot of interest — recall that I blogged about it last week.  We have about 150 people signed-up.  We are delighted with the interest, but as it will put strain on our d.school space, we will be moving the venue to a nearby building.  Please stay-tuned if you have signed-up and we will be sending out updates about where the new location on the Stanford campus will be (Also note this means that the location on the poster here is is wrong — but I thought you would like to see who is speaking and I do love the design).   If you are still interested in signing-up, we will have room for more as we are moving to the new location.  Please RSVP at this gmail account:

    ciersvp@gmail.com

    Or if you are on Facebook, you can RSVP here:

    http://www.facebook.com/event.php?eid=26210954352

    Thanks and stay-tuned for information on the new venue.

  • Mini-Conference on Creating Infectious Action at the d.School: Please Join Us on May 1st

    Wholeposter_3

    Our Stanford d.school class on Creating Infectious Engagement is holding a conference next Thursday May 1st from 3:30 to 6:00 that is open to the public.  We have some great speakers lined-up who will talk about what it takes to spread good ideas. Please RSVP to Joe Mellin at ciersvp@gmail.com if you will be joining us, as we need to plan for food.  The conference is at Hewlett  201 on the Stanford Campus. NOTE THE CHANGE OF LOCATION. A big thanks to Joe for designing this wonderful poster.  Please send it along to your friends!

  • Finger Blaster Fight at Timbuk2

    The d.school class on Business Practice Innovation that Debra Dunn, Kerri O’Connor, Kris Woyzbun and I taught last term focused on treating organizational practices as prototypes. I wrote a bit here about the class and how it would be different from a traditional class. Our first project focused on improving the customer experience at a major airline, the second on improving the company-wide meeting at Timbuk2, and the third on improving the "on boarding" process from employees at a professional service firm.

    The shortest project — yet the one that had the most visible and immediate effects — happened at Timbuk2.  The students observed the company wide meeting, talked to employees about their views of it, invited the top executives to a class meeting at Stanford where — most brilliantly I thought — they started by running our class meeting in a way that was sort of a parody of the Timbuk2 meeting (e.g., there was no place to sit, it was unclear who was playing what role in the meeting, newcomers weren’t introduced, and there was no food) and then they had the folks on the top team "experience" the suggested new meeting, with people sitting down, with roles and schedule clear, with newcomers introduced, a lot of talk about products and customer experiences, and some good food.  The Timbuk2 folks took these ideas back immediately and redesigned the next meeting to incorporate many of the student’s suggestions, and  a group of employees reported to the students that the new meeting was much better.  You should be hearing more about this adventure on this blog, as there is some media interest, and I will let you know if and when the stories appear.

    I’ve written about Timbuk2 here before — about some wild new products ideas such as the Steve Sleeve and the bags produced with their prototype Lamitorn machine for melting grocery plastic bags and turning them into material for  Timbuk2 products.  I have also written about how much I admire Perry Klebhan, the CEO.  We especially want to thank Perry and the other members of the executive team for letting our students visit and mess around with their company.

    BlasterPerry sent me an email this morning suggesting that better meetings spillover in other ways too.  Check-out this Finger Blaster fight at Timbuk2 that was posted on YouTube yesterday. It is short and funny.

    P.S. If you want your own Finger Blasters,  you can buy them here. Note that they were invented by Brendan Boyle at IDEO — here is a cool little film where Brendan talks about how he runs his design group.

  • Calling All Stanford Graduate Students: Check Out Our Class on Creating Infectious Engagement

    Dschool_action

    If you are a Stanford graduate student and interested in taking a d.school class that is at the intersection of design thinking and business problems, please consider applying for our class on Creating Infectious Engagement.  Here is the description:

    Management Science &
    Engineering 288 (NEW AND IMPROVED)

    Creating Infectious Engagement

    Teaching Team: Debra
    Dunn
    , Kerry
    O’Connor
    , and Bob
    Sutton

    With Special Appearances by
    d.school Stars
    : Diego
    Rodriguez
    and Perry
    Klebahn

    Projects: 

    Work with people at Facebook to spread usage beyond
    the core demographic

    Work with people at Google,
    Microsoft, the World Wildlife Fund, and other organizations, on the Climate
    Savers Computing project to reduce the energy consumed by computers

    Time: Monday, 5:00 – 6:30pm;
    Thursday 3:15 – 6:15pm

    NOTE: The deadline for application this class is
    extended until March 15th because we have substituted the Climate
    Savers project for the Fidelity project (due to a rather wild and unexpected
    turn of events). We love the new
    project and hope that Stanford students will too. If you have already applied
    to the class, there is no need to do so again.

    DESCRIPTION: This class will
    immerse Stanford masters students in the practice and theory of spreading ideas that result in persistent behavioral
    changes
    Student teams will complete
    hands-on projects with Facebook and the
    Climate
    Savers Computing project
    (an organization that
    brings together organizations including Google, Microsoft, Lenovo, Dell, HP,
    Intel, the World Wildlife Fund, and many others, to change how computers are
    designed and used to reduce energy consumption).  These projects will be
    guided, coached, and evaluated by members of these organizations and other
    business leaders, along with members of the teaching team.  In addition, brief
    "thought bombs" will presented in most classes on pertinent topics
    including developing ideas that stick, leading social movements, behavioral decision
    theory, network theory, interpersonal persuasion, examples of ideas that have
    spread (e.g., the Institute for Health Improvement’s efforts to save 100,000
    lives in U.S. hospitals) and seemingly unsuccessful ideas (e.g., The
    Segway). The class will also host an
    open conference on creating infectious engagement on May 1
    st,
    2008 that will address related topics.  If you are interested in learning
    more about the work done in past versions of this class and related classes
    that address the intersection between design thinking and business,  check
    out this story in the Stanford Daily, this story in InformationWeek, and postings here and here at Metacool and here at Work Matters.

    We invite all Stanford graduate students to apply for the class. We select
    students for both their individual background and skills and, especially, to
    round out our multi-
    disciplinary teams.  This is a high commitment
    class and will require intensive teamwork.  If you are interested in
    applying to the class, please send a resume and statement to CIEapplication@lists.stanford.edu
    (no more than 500 words) about why you are interested
    in taking the class and will be a constructive part of it.  Additionally,
    please list your experiences, if any, with d.school classes.  Applications
    are due March 15 and admissions to the class will be announced on March 19.
       Also, if you have any questions, please write
    Debra, Kerry,
    or
    Bob.

  • Perry Klebahn’s Insights from the NASCAR Exercise

     

    Perry
    Perry
    responded to my last post with the comment below, which I thought was worthy of
    “raising” to a post as all of us at the d.school see Perry as one of the best
    at turning design thinking into action. He has done it in the “real world” at
    Atlas Snowshoes (which he founded), Patagonia (where he was COO), and now
    Timbuk2 (where he is CEO). And Perry has taught and coached dozens of design
    classes in the Stanford Product Design
    Program
    and the d.school. Here is
    what Perry observed:

    “Having taught at the d.school with Bob in the past, and having
    been through a few kick off sessions for these kinds of sessions. I found this exercise was very successful in
    two dimensions:

    1. A
    hands on experience in design thinking
    – the exercise drove home a few
    points very clearly -‘ speed wins, ‘teams that iterated the most did the
    best, ‘thinking through doing’ the second
    the teams got their hands dirty they sorted it out (trust me, many teams tried
    to talk it through first), and finally
    this exercise taught that teams that failed early did better (teams that made
    the most mistakes at the start had the fastest times at the end)

    2. This
    exercise was a terrific one at forming a design team
    . No one
    was an expert, no one can look good moving a 65 lbs tire around, and there was
    no room for a manager (by design teams were small) – it was a hands on effort.
    The teams were forced to work with no status, and a shared leadership model. It
    was terrific in this respect as a teaching exercise, but in principle applies
    to management training as well.

    I also must compliment Andy and his team as they brought a lot of energy to this and at the
    close of the exercise demo’d a NASCAR pit crew tire change (they were quite a
    bit faster then any of us could imagine was possible).”

    I
    especially like Perry’s comment that “there was no room for a manager.” That
    reminds me of Perry so much because, even when he is in a management position,
    he always is doing work – moving stuff around, throwing away garbage, and especially
    keeping an eye out for the person or team that is having the most trouble at
    the moment and jumping into lend a hand. I live in a world – academics – where we talk and talk and talk and the
    idea of actually doing something can seem strange to us– working with Perry is
    always a breath of fresh air because his first reaction when he notices that
    something is wrong is to stand up and fix it himself!

    Featurewild1







    P.S.
    As one more sign of Perry’s action orientation, here is a recent INC Magazine story about the team
    building exercise that Perry did with his Timbuk2 team called Into the Wild.
    The above picture is Perry and his team hiking along.

     

    Timbuk2_rootphi








    P.P.S.
    The Timbuk2 bag above is made from all
    recycled material. Check out this Wired story about
    it– former d.school student and now entrepreneur Brian Witlin invented the
    lamitron , a gizmo that melts plastic bags and turns them into usable
    material.